Left-click to buy 1 (shift: 5) — keep clicking to keep buying. Right-click for Buy 5 / 10 / 50 / X / max.
Left-click to withdraw 1 (shift: 5, alt: all) — right-click for amounts. Deposit by clicking items in your inventory on the right (right-click for amounts).
An offline single-player tribute to old-school tile MMOs — built, piece by piece, by the people who play it. You start in the city of Newhaven; 37 biomes stretch out forever in every direction, each with its own creatures.
Reduced motion swaps the graduation cinematic for a still crossing and turns continuous zooms and rotations into single cuts. UI text size scales the sidebar, log and menus — the world itself is untouched.
When on, the game sends anonymous play events (moves, clicks, crafting, fights, menus) to the game's server so we can see which parts of the game are fun and which need work. No chat text, no personal data; tied to your account only if you're logged in.
Sprites and sounds the community's Workshop has adopted quietly replace the placeholder/default art in your own game — a shared coat of paint, no download or install. Turn it off to play with the stock art only. Your own submitted-and-adopted proposals always show for you regardless of this setting.
The room this game is built in — players generate the art, write the quests, tune the world, and ship it to everyone. No coding or drawing skill needed: votes, names and ideas count as much as sprites. Same account as the game. Open the Workshop ↗
Nature covers birdsong and the weather beds.
Hear something odd in a bird recording — a voice, a siren, a car? Press N the moment you hear it (or the button below): the playing clips and their positions are logged so the stray sounds can be cut out of the recordings.
no flags yet
Save/load a real .json file on disk, independent of browser storage — use it as a backup or to move your character between browsers/computers.
3D needs WebGL: hard-refresh (Cmd+Shift+R), enable hardware acceleration in your browser's performance settings, and allow this page in any canvas/fingerprint-blocking extension.
Art: Kenney.nl roguelike packs (CC0) · "Tiny Creatures" by Clint Bellanger (CC0) · custom sprites made for Our RPG (PixelLab + hand-drawn, CC BY-SA). Sounds: CC0 from Kenney.nl & OpenGameArt — every file credited in assets/sfx/CREDITS.txt. Birdsong: real xeno-canto recordings (CC BY-NC-SA), each recordist credited in assets/birdsong/CREDITS.txt. Music: Bifrost theme "Frozen Star" by Kevin MacLeod, incompetech.com (CC BY 4.0, assets/music/CREDITS.txt); exploration music is generated live by the game itself. Font: OpenDyslexic (SIL OFL). Engines: three.js (MIT). Code: GPL-3.0-or-later — Our RPG is free and licensed to stay that way, forever. It began as Taiao, te reo Māori for the natural world, and its world still carries that whakapapa.
Source, issues and the object workshop's submission path: github.com/dataversion5372/Taiao. Questions, ideas, or just want to talk about the world — GitHub Discussions is the one community channel.